Spent 14 years crafting bespoke game engines in C++, each one lovingly named after desserts and family drama, leaving a trail of 32-star repos and a mysterious folder called 'daddy' that nobody dares to open.
“29.9 weight screams 'this person thinks in architectures.' Multiple custom engines, deliberate naming conventions, clear iteration (Boss2D → BxEngine2). You design before you code. Respect.”
“13.9 weight: you know how to optimize render loops and game logic. C++ x13 doesn't lie. Not a competitive programmer, but you've clearly sweated the details that matter.”
“Solid C++ and Java chops with real shipped code. You clearly know how to build systems that don't immediately explode. Backend knows you exist and respects the grind.”
Zero DB signals detected—you've built 13 C++ engines and somehow avoided storing *anything* in a database. Impressive or terrifying?